Navigation
API > API/Runtime > API/Runtime/InterchangeCore > API/Runtime/InterchangeCore/UInterchangePipelineBase
Description
This function is called after the Unreal asset is completely imported and PostEditChange was called. @Note: Some Unreal assets have asynchronous build operations. It's possible they are still compiling.
| Name | ExecutePostImportPipeline |
| Type | function |
| Header File | /Engine/Source/Runtime/Interchange/Core/Public/InterchangePipelineBase.h |
| Include Path | #include "InterchangePipelineBase.h" |
virtual void ExecutePostImportPipeline
(
const UInterchangeBaseNodeContainer * BaseNodeContainer,
const FString & NodeKey,
UObject * CreatedAsset,
bool bIsAReimport
)