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API > API/Runtime > API/Runtime/InterchangeCore > API/Runtime/InterchangeCore/UInterchangePipelineBase
Description
This function is called after the factory creates an asset, but before PostEditChange is called. It is always called on the game thread. Code inside this function should not wait on other threads. Do not stall the game thread. This is the place to make any changes to the Unreal asset before PostEditChange is called.
| Name | ExecutePostFactoryPipeline |
| Type | function |
| Header File | /Engine/Source/Runtime/Interchange/Core/Public/InterchangePipelineBase.h |
| Include Path | #include "InterchangePipelineBase.h" |
virtual void ExecutePostFactoryPipeline
(
const UInterchangeBaseNodeContainer * BaseNodeContainer,
const FString & NodeKey,
UObject * CreatedAsset,
bool bIsAReimport
)