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API > API/Runtime > API/Runtime/InterchangeCore > API/Runtime/InterchangeCore/UInterchangePipelineBase
Description
This function tells the Interchange manager if this pipeline can be executed in async mode. If it returns false, the ScriptedExecuteImportPipeline will be called on the main thread (GameThread). If it returns true, the pipeline will be run in a background thread and possibly in parallel if there are multiple import processes at the same time.
| Name | CanExecuteOnAnyThread |
| Type | function |
| Header File | /Engine/Source/Runtime/Interchange/Core/Public/InterchangePipelineBase.h |
| Include Path | #include "InterchangePipelineBase.h" |
virtual bool CanExecuteOnAnyThread
(
EInterchangePipelineTask PipelineTask
)