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API > API/Runtime > API/Runtime/InterchangeCore > API/Runtime/InterchangeCore/UInterchangeFactoryBase
Parameters to pass to the SpawnActor function.
| Name | FImportSceneObjectsParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/Interchange/Core/Public/InterchangeFactoryBase.h |
| Include Path | #include "InterchangeFactoryBase.h" |
Syntax
struct FImportSceneObjectsParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AsyncHelperUid | int32 | This represent the async helper unique id in case a factory need to retrieve the asynchelper associate to the import task | InterchangeFactoryBase.h | |
| bIsReimport | bool | True if we are re-importing | InterchangeFactoryBase.h | |
| FactoryNode | UInterchangeFactoryBaseNode * | The base node that describes how to create the asset. | InterchangeFactoryBase.h | |
| ImportAssets | TArray< TObjectPtr< UObject > > | Get all assets we are importing the actor could point on | InterchangeFactoryBase.h | |
| Level | ULevel * | The level in which to create the scene objects. | InterchangeFactoryBase.h | |
| NodeContainer | const UInterchangeBaseNodeContainer * | The node container associated with the current source index. | InterchangeFactoryBase.h | |
| ObjectName | FString | The name to give to the created actor. | InterchangeFactoryBase.h | |
| ReimportFactoryNode | const UInterchangeFactoryBaseNode * | Factory base node associated with the reimported scene node. | InterchangeFactoryBase.h | |
| ReimportObject | UObject * | If not null, the factory must perform a reimport of the scene node. | InterchangeFactoryBase.h | |
| SourceData | const UInterchangeSourceData * | The source data. | InterchangeFactoryBase.h |