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API > API/Runtime > API/Runtime/InterchangeCore > API/Runtime/InterchangeCore/UInterchangeFactoryBase
Parameters to pass to the CreateAsset function.
| Name | FImportAssetObjectParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/Interchange/Core/Public/InterchangeFactoryBase.h |
| Include Path | #include "InterchangeFactoryBase.h" |
Syntax
struct FImportAssetObjectParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetName | FString | The name to give to the created asset. | InterchangeFactoryBase.h | |
| AssetNode | UInterchangeFactoryBaseNode * | The base node that describes how to create the asset. | InterchangeFactoryBase.h | |
| NodeContainer | const UInterchangeBaseNodeContainer * | The node container associated with the current source index. | InterchangeFactoryBase.h | |
| Parent | UObject * | The package where the asset should be created. If null, it will be put in the transient package. | InterchangeFactoryBase.h | |
| ReimportObject | UObject * | If when we try to create the package we find out the asset already exists, this field will contain the asset we want to reimport. | InterchangeFactoryBase.h | |
| SourceData | const UInterchangeSourceData * | The source data. | InterchangeFactoryBase.h | |
| Translator | const UInterchangeTranslatorBase * | The translator is used to retrieve the payLoad data in case the factory needs it. | InterchangeFactoryBase.h |