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API > API/Runtime > API/Runtime/InterchangeCore
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Types/AttributeStorage.h | |||
| Types/AttributeStorage.h | |||
| Types/AttributeStorage.h |
UE::Interchange::operator&=(EAttributeStorageResult &, EAttributeStorageResult)
| Name | UE::Interchange::operator&= |
| Type | function |
| Header File | /Engine/Source/Runtime/Interchange/Core/Public/Types/AttributeStorage.h |
| Include Path | #include "Types/AttributeStorage.h" |
namespace UE
{
namespace Interchange
{
EAttributeStorageResult & UE::Interchange::operator&=
(
EAttributeStorageResult & Lhs,
EAttributeStorageResult Rhs
)
}
}
UE::Interchange::operator&=(EAttributeStorageAddOptions &, EAttributeStorageAddOptions)
| Name | UE::Interchange::operator&= |
| Type | function |
| Header File | /Engine/Source/Runtime/Interchange/Core/Public/Types/AttributeStorage.h |
| Include Path | #include "Types/AttributeStorage.h" |
namespace UE
{
namespace Interchange
{
EAttributeStorageAddOptions & UE::Interchange::operator&=
(
EAttributeStorageAddOptions & Lhs,
EAttributeStorageAddOptions Rhs
)
}
}
UE::Interchange::operator&=(EAttributeProperty &, EAttributeProperty)
| Name | UE::Interchange::operator&= |
| Type | function |
| Header File | /Engine/Source/Runtime/Interchange/Core/Public/Types/AttributeStorage.h |
| Include Path | #include "Types/AttributeStorage.h" |
namespace UE
{
namespace Interchange
{
EAttributeProperty & UE::Interchange::operator&=
(
EAttributeProperty & Lhs,
EAttributeProperty Rhs
)
}
}