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API > API/Runtime > API/Runtime/InterchangeCore > API/Runtime/InterchangeCore/Nodes > API/Runtime/InterchangeCore/Nodes/UInterchangeBaseNode
- UObject::Serialize()
- UInterchangeBaseNode::Serialize()
- UInterchangeMeshActorFactoryNode::Serialize()
- UInterchangeMeshFactoryNode::Serialize()
- UInterchangeSkeletonFactoryNode::Serialize()
- UInterchangePhysicsAssetFactoryNode::Serialize()
- UInterchangeSceneNode::Serialize()
- UInterchangeAnimSequenceFactoryNode::Serialize()
- UInterchangeTexture2DNode::Serialize()
- UInterchangeTexture2DFactoryNode::Serialize()
- UInterchangeMeshNode::Serialize()
- UInterchangeSkeletalAnimationTrackNode::Serialize()
References
| Module | InterchangeCore |
| Header | /Engine/Source/Runtime/Interchange/Core/Public/Nodes/InterchangeBaseNode.h |
| Include | #include "Nodes/InterchangeBaseNode.h" |
| Source | /Engine/Source/Runtime/Interchange/Core/Private/Nodes/InterchangeBaseNode.cpp |
virtual void Serialize
&40;
FArchive & Ar
&41;
Remarks
Serialize the node, by default only the attribute storage is serialize for a node