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API > API/Runtime > API/Runtime/InterchangeCore > API/Runtime/InterchangeCore/Nodes > API/Runtime/InterchangeCore/Nodes/UInterchangeBaseNode
References
| Module | InterchangeCore |
| Header | /Engine/Source/Runtime/Interchange/Core/Public/Nodes/InterchangeBaseNode.h |
| Include | #include "Nodes/InterchangeBaseNode.h" |
| Source | /Engine/Source/Runtime/Interchange/Core/Private/Nodes/InterchangeBaseNode.cpp |
UFUNCTION (BlueprintCallable, Category="Interchange | Node")
virtual FString GetAssetName() const
Remarks
Optional. Any node that can import or export an asset should set the desired name for the asset. If the attribute was never set, returns GetDisplayLabel().