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API > API/Runtime > API/Runtime/InterchangeCore > API/Runtime/InterchangeCore/Nodes
Inheritance Hierarchy
- FBaseNodeStaticData
- FAnimationStaticData
- FAnimSequenceNodeStaticData
- FFactoryBaseNodeStaticData
- FMeshFactoryNodeStaticData
- FMeshNodeStaticData
- FSceneNodeStaticData
- FSkeletalMeshNodeLodDataStaticData
- FStaticMeshNodeLodDataStaticData
- FStaticMeshNodeStaticData
- FTexture2DFactoryNodeStaticData
- FTexture2DNodeStaticData
- FTextureNodeStaticData
References
| Module | InterchangeCore |
| Header | /Engine/Source/Runtime/Interchange/Core/Public/Nodes/InterchangeBaseNode.h |
| Include | #include "Nodes/InterchangeBaseNode.h" |
Syntax
struct FBaseNodeStaticData
Remarks
- Helper struct use to declare static const data we use in the UInterchangeBaseNode Node that derive from UInterchangeBaseNode can also add a struct that derive from this one to add there static data
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The static data are mainly for holding Attribute keys. All attributes that are always available for a node should be in this class or a derived class.
Functions
| Type | Name | Description | |
|---|---|---|---|
| const FAttributeKey & | AssetNameKey () |
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| const FAttributeKey & | |||
| const FAttributeKey & | |||
| const FAttributeKey & | IsEnabledKey () |
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| const FAttributeKey & | |||
| const FAttributeKey & | ParentIDKey () |
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| const FAttributeKey & | |||
| const FAttributeKey & | UniqueIDKey () |