Navigation
API > API/Runtime > API/Runtime/InterchangeCore
| |
|
| Name |
FInterchangePipelinePropertyStatePerContext |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Interchange/Core/Public/InterchangePipelineBase.h |
| Include Path |
#include "InterchangePipelineBase.h" |
Syntax
USTRUCT (BlueprintType )
struct FInterchangePipelinePropertyStatePerContext
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bVisible |
bool |
If true, the property is visible. |
InterchangePipelineBase.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Property States"
|