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API > API/Runtime > API/Runtime/InterchangeCore > API/Runtime/InterchangeCore/FAttributeStorage
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGuid GetAttributeHash
(
const FAttributeKey& ElementAttributeKey |
Return an FGuid built from the FSHA1 of the specified attribute data. | Types/AttributeStorage.h | |
bool GetAttributeHash
(
const FAttributeKey& ElementAttributeKey, |
This function fills the OutGuid with the hash of the specified attribute. | Types/AttributeStorage.h |
GetAttributeHash(const FAttributeKey &)
Description
Return an FGuid built from the FSHA1 of the specified attribute data. If the attribute does not exist, return an empty FGUID.
| Name | GetAttributeHash |
| Type | function |
| Header File | /Engine/Source/Runtime/Interchange/Core/Public/Types/AttributeStorage.h |
| Include Path | #include "Types/AttributeStorage.h" |
| Source | /Engine/Source/Runtime/Interchange/Core/Private/Types/AttributeStorage.cpp |
FGuid GetAttributeHash
(
const FAttributeKey & ElementAttributeKey
) const
Parameters
| Name | Remarks |
|---|---|
| ElementAttributeKey | the storage key (the path) of the attribute. |
GetAttributeHash(const FAttributeKey &, FGuid &)
Description
This function fills the OutGuid with the hash of the specified attribute. Return true if the attribute exists and the OutGuid was assigned, or false otherwise without touching the OutGuid.
| Name | GetAttributeHash |
| Type | function |
| Header File | /Engine/Source/Runtime/Interchange/Core/Public/Types/AttributeStorage.h |
| Include Path | #include "Types/AttributeStorage.h" |
| Source | /Engine/Source/Runtime/Interchange/Core/Private/Types/AttributeStorage.cpp |
bool GetAttributeHash
(
const FAttributeKey & ElementAttributeKey,
FGuid & OutGuid
) const
Parameters
| Name | Remarks |
|---|---|
| ElementAttributeKey | the storage key (the path) of the attribute. |
| OutGuid | where we put the attribute hash. |