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API > API/Runtime > API/Runtime/InteractiveToolsFramework
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
InputState.h |
|
|
|
InteractiveGizmo.h |
|
|
|
SceneQueries/SceneSnappingManager.h |
|
|
|
ToolContextInterfaces.h |
|
| |
|
| Name |
operator~ |
| Type |
function |
| Header File |
/Engine/Source/Runtime/InteractiveToolsFramework/Public/InputState.h |
| Include Path |
#include "InputState.h" |
EInputDevices operator~
(
EInputDevices E
)
| |
|
| Name |
operator~ |
| Type |
function |
| Header File |
/Engine/Source/Runtime/InteractiveToolsFramework/Public/InteractiveGizmo.h |
| Include Path |
#include "InteractiveGizmo.h" |
ETransformGizmoSubElements operator~
(
ETransformGizmoSubElements E
)
operator~(ESceneSnapQueryTargetType)
| |
|
| Name |
operator~ |
| Type |
function |
| Header File |
/Engine/Source/Runtime/InteractiveToolsFramework/Public/SceneQueries/SceneSnappingManager.h |
| Include Path |
#include "SceneQueries/SceneSnappingManager.h" |
ESceneSnapQueryTargetType operator~
(
ESceneSnapQueryTargetType E
)
operator~(EViewInteractionState)
| |
|
| Name |
operator~ |
| Type |
function |
| Header File |
/Engine/Source/Runtime/InteractiveToolsFramework/Public/ToolContextInterfaces.h |
| Include Path |
#include "ToolContextInterfaces.h" |
EViewInteractionState operator~
(
EViewInteractionState E
)