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API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/UToolTargetManager
References
| Module | InteractiveToolsFramework |
| Header | /Engine/Source/Runtime/InteractiveToolsFramework/Public/ToolTargetManager.h |
| Include | #include "ToolTargetManager.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/ToolTargetManager.cpp |
virtual void EnumerateSelectedAndTargetableComponents
(
const FToolBuilderState & SceneState,
const FToolTargetTypeRequirements & TargetRequirements,
TFunctionRef< void(UActorComponent *)> ComponentFunc
) const
Remarks
Looks through the currently selected components and actors and counts the number of inputs that could be used to create qualifying tool targets.