Navigation
API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/USceneSnappingManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static USceneSnappingManager * Find
(
UInteractiveToolManager* ToolManager |
SceneQueries/SceneSnappingManager.h | ||
static USceneSnappingManager * Find
(
UInteractiveGizmoManager* GizmoManager |
SceneQueries/SceneSnappingManager.h |
Find(UInteractiveToolManager *)
| Name | Find |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/SceneQueries/SceneSnappingManager.h |
| Include Path | #include "SceneQueries/SceneSnappingManager.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/SceneQueries/SceneSnappingManager.cpp |
static USceneSnappingManager * Find
(
UInteractiveToolManager * ToolManager
)
existing USceneSnappingManager registered in context store via the ToolManager, or nullptr if not found
Find(UInteractiveGizmoManager *)
| Name | Find |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/SceneQueries/SceneSnappingManager.h |
| Include Path | #include "SceneQueries/SceneSnappingManager.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/SceneQueries/SceneSnappingManager.cpp |
static USceneSnappingManager * Find
(
UInteractiveGizmoManager * GizmoManager
)
existing USceneSnappingManager registered in context store via the ToolManager, or nullptr if not found