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API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/UKeyInputBehavior
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Initialize
(
IKeyInputBehaviorTarget* Target, |
Initialize this behavior with the given Target | BaseBehaviors/KeyInputBehavior.h | |
virtual void Initialize
(
IKeyInputBehaviorTarget* Target, |
Initialize this behavior with the given Target | BaseBehaviors/KeyInputBehavior.h |
Initialize(IKeyInputBehaviorTarget *, const FKey &)
Description
Initialize this behavior with the given Target
| Name | Initialize |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseBehaviors/KeyInputBehavior.h |
| Include Path | #include "BaseBehaviors/KeyInputBehavior.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseBehaviors/KeyInputBehavior.cpp |
virtual void Initialize
(
IKeyInputBehaviorTarget * Target,
const FKey & Key
)
Parameters
| Name | Remarks |
|---|---|
| Target | implementor of modifier-toggle behavior |
| Key | FKey that indicates the keyboard key for the behavior to watch for |
Initialize(IKeyInputBehaviorTarget *, const TArray< FKey > &)
Description
Initialize this behavior with the given Target
| Name | Initialize |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseBehaviors/KeyInputBehavior.h |
| Include Path | #include "BaseBehaviors/KeyInputBehavior.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseBehaviors/KeyInputBehavior.cpp |
virtual void Initialize
(
IKeyInputBehaviorTarget * Target,
const TArray < FKey > & Keys
)
Parameters
| Name | Remarks |
|---|---|
| Target | implementor of modifier-toggle behavior |
| Keys | array of FKey that indicates the keyboard keys for the behavior to watch for |