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API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/UInteractiveToolBuilder
References
| Module | InteractiveToolsFramework |
| Header | /Engine/Source/Runtime/InteractiveToolsFramework/Public/InteractiveToolBuilder.h |
| Include | #include "InteractiveToolBuilder.h" |
virtual void PostBuildTool
&40;
UInteractiveTool &42; Tool,
const FToolBuilderState & SceneState
&41; const
Remarks
PostBuildTool is called by the ToolManager after a new Tool instance has been built. This allows clients to extend a ToolBuilder with additional customization/etc, instead of having to entirely replace the existing BuildTool() a new instance of the Tool, or nullptr on error/failure
Parameters
| Name | Description |
|---|---|
| Tool | the new Tool instance |
| SceneState | the scene state used to create the new ToolCreate a new instance of this builder's Tool |
| SceneState | the current scene selection state, etc |