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API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/UInteractiveTool
- UInteractiveTool::RegisterActions()
- UEditUVIslandsTool::RegisterActions()
- UEditMeshMaterialsTool::RegisterActions()
- UDrawAndRevolveTool::RegisterActions()
- UAlignObjectsTool::RegisterActions()
- UPlaneCutTool::RegisterActions()
- UBspConversionTool::RegisterActions()
- UDeformMeshPolygonsTool::RegisterActions()
- USkeletonEditingTool::RegisterActions()
- UTransformMeshesTool::RegisterActions()
- UBaseBrushTool::RegisterActions()
- UEditMeshMaterialsTool::RegisterActions()
- UMeshAttributePaintTool::RegisterActions()
- UMeshSelectionTool::RegisterActions()
- UEditMeshMaterialsTool::RegisterActions()
- UEditPivotTool::RegisterActions()
- UISMEditorTool::RegisterActions()
- UDrawPolygonTool::RegisterActions()
- UMeshAttributePaintTool::RegisterActions()
- UMeshInspectorTool::RegisterActions()
- UMeshSculptToolBase::RegisterActions()
- UClothEditorWeightMapPaintTool::RegisterActions()
- UMeshGroupPaintTool::RegisterActions()
- UMeshVertexPaintTool::RegisterActions()
- UClothEditorWeightMapPaintTool::RegisterActions()
- UDynamicMeshSculptTool::RegisterActions()
- UMeshGroupPaintTool::RegisterActions()
- UMeshSelectionTool::RegisterActions()
- UEditMeshMaterialsTool::RegisterActions()
- UCubeGridTool::RegisterActions()
- UMeshVertexPaintTool::RegisterActions()
- UEditMeshPolygonsTool::RegisterActions()
References
| Module | InteractiveToolsFramework |
| Header | /Engine/Source/Runtime/InteractiveToolsFramework/Public/InteractiveTool.h |
| Include | #include "InteractiveTool.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/InteractiveTool.cpp |
virtual void RegisterActions
&40;
FInteractiveToolActionSet & ActionSet
&41;
Remarks
Override this function to register the set of Actions this Tool supports, using FInteractiveToolActionSet::RegisterAction. Note that for the actions to be triggered, you will also need to add corresponding registration per tool see Engine\Plugins\Editor\ModelingToolsEditorMode\Source\ModelingToolsEditorMode\Public\ModelingToolsActions.h for examples