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Unreal Engine C++ API Reference > Runtime > InteractiveToolsFramework > UInteractiveTool
- UInteractiveTool::HasCancel()
- UMeshBoundaryToolBase::HasCancel()
- UPhysicsInspectorTool::HasCancel()
- USplitMeshesTool::HasCancel()
- UParameterizeMeshTool::HasCancel()
- UUVEditorLayoutTool::HasCancel()
- URecomputeUVsTool::HasCancel()
- UConvertMeshesTool::HasCancel()
- UUVEditorRecomputeUVsTool::HasCancel()
- UUVLayoutTool::HasCancel()
- USeamSculptTool::HasCancel()
- UAddPivotActorTool::HasCancel()
- UUVEditorParameterizeMeshTool::HasCancel()
- UClothMeshSelectionTool::HasCancel()
- UUVSelectTool::HasCancel()
- UClothTransferSkinWeightsTool::HasCancel()
- UShapeSprayTool::HasCancel()
- UVolumeToMeshTool::HasCancel()
- UEditUVIslandsTool::HasCancel()
- UAddPatchTool::HasCancel()
- UExtractCollisionGeometryTool::HasCancel()
- UUVEditorSeamTool::HasCancel()
- UCombineMeshesTool::HasCancel()
- UTransferMeshTool::HasCancel()
- UBakeTransformTool::HasCancel()
- UBakeMeshAttributeTool::HasCancel()
- UBakeMeshAttributeMapsTool::HasCancel()
- UBakeMeshAttributeVertexTool::HasCancel()
- UBakeMultiMeshAttributeMapsTool::HasCancel()
- USubdividePolyTool::HasCancel()
- UBaseMeshProcessingTool::HasCancel()
- USkinWeightsBindingTool::HasCancel()
- UDrawAndRevolveTool::HasCancel()
- UUVEditorTransformTool::HasCancel()
- UBakeMeshAttributeMapsTool::HasCancel()
- UMeshTangentsTool::HasCancel()
- UTriangulateSplinesTool::HasCancel()
- UMeshToVolumeTool::HasCancel()
- USimpleCollisionEditorTool::HasCancel()
- UBaseCreateFromSelectedTool::HasCancel()
- USkeletonEditingTool::HasCancel()
- UAlignObjectsTool::HasCancel()
- UPlaneCutTool::HasCancel()
- UMeshTexturePaintingTool::HasCancel()
- UWeldMeshEdgesTool::HasCancel()
- URemeshMeshTool::HasCancel()
- UOffsetMeshSelectionTool::HasCancel()
- UBakeMeshAttributeVertexTool::HasCancel()
- UGroomToMeshTool::HasCancel()
- UExtrudeMeshSelectionTool::HasCancel()
- USimplifyMeshTool::HasCancel()
- ULatticeDeformerTool::HasCancel()
- UEditNormalsTool::HasCancel()
- URevolveSplineTool::HasCancel()
- UBspConversionTool::HasCancel()
- USequencerPivotTool::HasCancel()
- UGenerateLODMeshesTool::HasCancel()
- UGroomCardsEditorTool::HasCancel()
- UDeformMeshPolygonsTool::HasCancel()
- UTransformMeshesTool::HasCancel()
- UEditPivotTool::HasCancel()
- URemoveOccludedTrianglesTool::HasCancel()
- UMeshVertexPaintingTool::HasCancel()
- UPolygonOnMeshTool::HasCancel()
- UDrawSplineTool::HasCancel()
- UDrawPolyPathTool::HasCancel()
- UBakeMultiMeshAttributeMapsTool::HasCancel()
- ULODManagerTool::HasCancel()
- UUVEditorChannelEditTool::HasCancel()
- UMirrorTool::HasCancel()
- UISMEditorTool::HasCancel()
- UDrawPolygonTool::HasCancel()
- UConvertToPolygonsTool::HasCancel()
- USetCollisionGeometryTool::HasCancel()
- UMeshVertexSculptTool::HasCancel()
- UMeshSpaceDeformerTool::HasCancel()
- UMeshAttributePaintTool::HasCancel()
- UUVProjectionTool::HasCancel()
- UHoleFillTool::HasCancel()
- UMeshInspectorTool::HasCancel()
- UClothEditorWeightMapPaintTool::HasCancel()
- UDynamicMeshSculptTool::HasCancel()
- UGenerateStaticMeshLODAssetTool::HasCancel()
- UBakeRenderCaptureTool::HasCancel()
- UMeshGroupPaintTool::HasCancel()
- UDisplaceMeshTool::HasCancel()
- USkinWeightsPaintTool::HasCancel()
- UMeshSelectionTool::HasCancel()
- UAttributeEditorTool::HasCancel()
- UScriptableInteractiveTool::HasCancel()
- UCubeGridTool::HasCancel()
- UPatternTool::HasCancel()
- UAddPrimitiveTool::HasCancel()
- UMeshVertexPaintTool::HasCancel()
- UEditMeshPolygonsTool::HasCancel()
References
Module | InteractiveToolsFramework |
Header | /Engine/Source/Runtime/InteractiveToolsFramework/Public/InteractiveTool.h |
Include | #include "InteractiveTool.h" |
Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/InteractiveTool.cpp |
virtual bool HasCancel&40;&41; const
true if this Tool support being Cancelled, ie calling Shutdown(EToolShutdownType::Cancel)