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API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/UInputBehavior
- UInputBehavior::GetPriority()
- UScalableSphereGizmoInputBehavior::GetPriority()
- UScalableConeGizmoInputBehavior::GetPriority()
References
| Module | InteractiveToolsFramework |
| Header | /Engine/Source/Runtime/InteractiveToolsFramework/Public/InputBehavior.h |
| Include | #include "InputBehavior.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/InputBehavior.cpp |
virtual FInputCapturePriority GetPriority&40;&41;
Remarks
The priority is used to resolve situations where multiple behaviors want the same capture