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API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/UInputBehavior
- UInputBehavior::ForceEndCapture()
- UMouseWheelInputBehavior::ForceEndCapture()
- USingleClickInputBehavior::ForceEndCapture()
- USingleKeyCaptureBehavior::ForceEndCapture()
- UKeyAsModifierInputBehavior::ForceEndCapture()
- UClickDragInputBehavior::ForceEndCapture()
- UMultiClickSequenceInputBehavior::ForceEndCapture()
- USingleClickOrDragInputBehavior::ForceEndCapture()
- UBrushAdjusterInputBehavior::ForceEndCapture()
- UScalableSphereGizmoInputBehavior::ForceEndCapture()
- UScalableConeGizmoInputBehavior::ForceEndCapture()
References
| Module | InteractiveToolsFramework |
| Header | /Engine/Source/Runtime/InteractiveToolsFramework/Public/InputBehavior.h |
| Include | #include "InputBehavior.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/InputBehavior.cpp |
virtual void ForceEndCapture
&40;
const FInputCaptureData & CaptureData
&41;
Remarks
If this is called, the Behavior has forcibly lost capture (eg due to app losing focus for example) and needs to clean up accordingly