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API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/UGizmoViewContext
Wrapping class for the matrices so that they can be accessed in the same way that they are accessed in FSceneView.
| Name | FMatrices |
| Type | class |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoViewContext.h |
| Include Path | #include "BaseGizmos/GizmoViewContext.h" |
Syntax
class FMatrices
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FMatrix & GetInvViewMatrix() |
BaseGizmos/GizmoViewContext.h | ||
const FMatrix & GetProjectionMatrix() |
BaseGizmos/GizmoViewContext.h | ||
const FMatrix & GetViewMatrix() |
BaseGizmos/GizmoViewContext.h | ||
const FMatrix & GetViewProjectionMatrix() |
BaseGizmos/GizmoViewContext.h | ||
void ResetFromSceneView
(
const FSceneView& SceneView |
BaseGizmos/GizmoViewContext.h |