Navigation
API > API/Runtime > API/Runtime/InteractiveToolsFramework
Simple Component intended to be used as part of 3D Gizmos. Draws outline of 3D rectangle based on parameters.
| Name | UGizmoRectangleComponent |
| Type | class |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoRectangleComponent.h |
| Include Path | #include "BaseGizmos/GizmoRectangleComponent.h" |
Syntax
UCLASS (ClassGroup=Utility, HideCategories=(Physics, Collision, Lighting, Rendering, Mobile),
MinimalAPI)
class UGizmoRectangleComponent : public UGizmoBaseComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UGizmoBaseComponent → UGizmoRectangleComponent
Implements Interfaces
- IGizmoBaseComponentInterface
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bOrientYAccordingToCamera | bool | When true, instead of using the provided DirectionY, the component will use a direction orthogonal to the camera direction and DirectionX. | BaseGizmos/GizmoRectangleComponent.h |
|
| DirectionX | FVector | BaseGizmos/GizmoRectangleComponent.h |
|
|
| DirectionY | FVector | BaseGizmos/GizmoRectangleComponent.h |
|
|
| LengthX | float | BaseGizmos/GizmoRectangleComponent.h |
|
|
| LengthY | float | BaseGizmos/GizmoRectangleComponent.h |
|
|
| OffsetX | float | BaseGizmos/GizmoRectangleComponent.h |
|
|
| OffsetY | float | BaseGizmos/GizmoRectangleComponent.h |
|
|
| SegmentFlags | uint8 | BaseGizmos/GizmoRectangleComponent.h |
|
|
| Thickness | float | BaseGizmos/GizmoRectangleComponent.h |
|