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Simple Component intended to be used as part of 3D Gizmos. Draws line terminated by a short perpendicular handle line based on parameters.
| Name | UGizmoLineHandleComponent |
| Type | class |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoLineHandleComponent.h |
| Include Path | #include "BaseGizmos/GizmoLineHandleComponent.h" |
Syntax
UCLASS (ClassGroup=Utility, HideCategories=(Physics, Collision, Lighting, Rendering, Mobile),
MinimalAPI)
class UGizmoLineHandleComponent : public UGizmoBaseComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UGizmoBaseComponent → UGizmoLineHandleComponent
Implements Interfaces
- IGizmoBaseComponentInterface
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bImageScale | bool | BaseGizmos/GizmoLineHandleComponent.h |
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| Direction | FVector | BaseGizmos/GizmoLineHandleComponent.h |
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| HandleSize | float | BaseGizmos/GizmoLineHandleComponent.h |
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| Length | float | BaseGizmos/GizmoLineHandleComponent.h |
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| Normal | FVector | BaseGizmos/GizmoLineHandleComponent.h |
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| Thickness | float | BaseGizmos/GizmoLineHandleComponent.h |
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