Navigation
API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/UGizmoElementHitMultiTarget
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void UpdateSubdueState
(
bool bSubdued, |
Updates the subdued state of the specified gizmo part, indicating when the element should have a subdued/background appearance, typically upon interacting with one of a set of gizmos representing 3 axis - the two not interacted with would be subdued. | BaseGizmos/GizmoElementHitTargets.h | |
virtual void UpdateSubdueState
(
bool bInSubdued, |
BaseGizmos/GizmoElementHitTargets.h |
UpdateSubdueState(bool, uint32)
Description
Updates the subdued state of the specified gizmo part, indicating when the element should have a subdued/background appearance, typically upon interacting with one of a set of gizmos representing 3 axis - the two not interacted with would be subdued.
| Name | UpdateSubdueState |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoElementHitTargets.h |
| Include Path | #include "BaseGizmos/GizmoElementHitTargets.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseGizmos/GizmoElementHitTargets.cpp |
virtual void UpdateSubdueState
(
bool bSubdued,
uint32 InPartIdentifier
)
UpdateSubdueState(bool, uint32, bool)
| Name | UpdateSubdueState |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoElementHitTargets.h |
| Include Path | #include "BaseGizmos/GizmoElementHitTargets.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseGizmos/GizmoElementHitTargets.cpp |
virtual void UpdateSubdueState
(
bool bInSubdued,
uint32 PartIdentifier,
bool bInAllowMultipleElements
)