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API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/UGizmoElementHitMultiTarget
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void UpdateSelectedState
(
bool bSelected, |
Updates the selected state of the specified gizmo part, indicating when the gizmo part is currently selected, typically upon the input device clicking the Standard gizmo. | BaseGizmos/GizmoElementHitTargets.h | |
virtual void UpdateSelectedState
(
bool bInSelected, |
BaseGizmos/GizmoElementHitTargets.h |
UpdateSelectedState(bool, uint32)
Description
Updates the selected state of the specified gizmo part, indicating when the gizmo part is currently selected, typically upon the input device clicking the Standard gizmo.
| Name | UpdateSelectedState |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoElementHitTargets.h |
| Include Path | #include "BaseGizmos/GizmoElementHitTargets.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseGizmos/GizmoElementHitTargets.cpp |
virtual void UpdateSelectedState
(
bool bSelected,
uint32 InPartIdentifier
)
UpdateSelectedState(bool, uint32, bool)
| Name | UpdateSelectedState |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoElementHitTargets.h |
| Include Path | #include "BaseGizmos/GizmoElementHitTargets.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseGizmos/GizmoElementHitTargets.cpp |
virtual void UpdateSelectedState
(
bool bInSelected,
uint32 PartIdentifier,
bool bInAllowMultipleElements
)