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API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/UGizmoElementHitMultiTarget
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void UpdateInteractingState
(
bool bInteracting, |
Updates the interacting state of the specified gizmo part, indicating when interaction with the Standard gizmo is actively occurring, typically upon the input device clicking and dragging the Standard gizmo. | BaseGizmos/GizmoElementHitTargets.h | |
virtual void UpdateInteractingState
(
bool bInteracting, |
BaseGizmos/GizmoElementHitTargets.h |
UpdateInteractingState(bool, uint32)
Description
Updates the interacting state of the specified gizmo part, indicating when interaction with the Standard gizmo is actively occurring, typically upon the input device clicking and dragging the Standard gizmo.
| Name | UpdateInteractingState |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoElementHitTargets.h |
| Include Path | #include "BaseGizmos/GizmoElementHitTargets.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseGizmos/GizmoElementHitTargets.cpp |
virtual void UpdateInteractingState
(
bool bInteracting,
uint32 InPartIdentifier
)
UpdateInteractingState(bool, uint32, bool)
| Name | UpdateInteractingState |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoElementHitTargets.h |
| Include Path | #include "BaseGizmos/GizmoElementHitTargets.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseGizmos/GizmoElementHitTargets.cpp |
virtual void UpdateInteractingState
(
bool bInteracting,
uint32 PartIdentifier,
bool bInAllowMultipleElements
)