Navigation
API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/UGizmoElementHitMultiTarget
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void UpdateHittableState
(
bool bHittable, |
Updates the hittable state of the specified gizmo part. | BaseGizmos/GizmoElementHitTargets.h | |
virtual void UpdateHittableState
(
bool bHittable, |
BaseGizmos/GizmoElementHitTargets.h |
UpdateHittableState(bool, uint32)
Description
Updates the hittable state of the specified gizmo part.
| Name | UpdateHittableState |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoElementHitTargets.h |
| Include Path | #include "BaseGizmos/GizmoElementHitTargets.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseGizmos/GizmoElementHitTargets.cpp |
virtual void UpdateHittableState
(
bool bHittable,
uint32 InPartIdentifier
)
UpdateHittableState(bool, uint32, bool)
| Name | UpdateHittableState |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoElementHitTargets.h |
| Include Path | #include "BaseGizmos/GizmoElementHitTargets.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseGizmos/GizmoElementHitTargets.cpp |
virtual void UpdateHittableState
(
bool bHittable,
uint32 PartIdentifier,
bool bInAllowMultipleElements
)