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Simple object intended to be used as part of 3D Gizmos. Draws a solid 3D cylinder based on parameters.
| Name | UGizmoElementBox |
| Type | class |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoElementBox.h |
| Include Path | #include "BaseGizmos/GizmoElementBox.h" |
Syntax
UCLASS (Transient, MinimalAPI)
class UGizmoElementBox : public UGizmoElementBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGizmoElementBase → UGizmoElementBox
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FVector GetCenter() |
BaseGizmos/GizmoElementBox.h | ||
virtual FVector GetDimensions() |
BaseGizmos/GizmoElementBox.h | ||
virtual FVector GetSideDirection() |
BaseGizmos/GizmoElementBox.h | ||
virtual FVector GetUpDirection() |
BaseGizmos/GizmoElementBox.h | ||
virtual FInputRayHit LineTrace
(
const UGizmoViewContext* ViewContext, |
BaseGizmos/GizmoElementBox.h | ||
virtual void Render
(
IToolsContextRenderAPI* RenderAPI, |
BaseGizmos/GizmoElementBox.h | ||
virtual void SetCenter
(
const FVector& InCenter |
Location of center of box's base circle. | BaseGizmos/GizmoElementBox.h | |
virtual void SetDimensions
(
const FVector& InDimensions |
Box dimensions. | BaseGizmos/GizmoElementBox.h | |
virtual void SetSideDirection
(
const FVector& InSideDirection |
Box axis side direction. | BaseGizmos/GizmoElementBox.h | |
virtual void SetUpDirection
(
const FVector& InUpDirection |
Box axis up direction. | BaseGizmos/GizmoElementBox.h |