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API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/UGizmoElementBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool UpdatePartInteractionState
(
EGizmoElementInteractionState InInteractionState, |
Update element's interaction state if element is associated with the specified gizmo part, return true if part id was found. | BaseGizmos/GizmoElementBase.h | |
virtual bool UpdatePartInteractionState
(
EGizmoElementInteractionState InInteractionState, |
Update element's interaction state if element is associated with the specified gizmo part, return true if part id was found. | BaseGizmos/GizmoElementBase.h |
UpdatePartInteractionState(EGizmoElementInteractionState, uint32)
Description
Update element's interaction state if element is associated with the specified gizmo part, return true if part id was found.
| Name | UpdatePartInteractionState |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoElementBase.h |
| Include Path | #include "BaseGizmos/GizmoElementBase.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseGizmos/GizmoElementBase.cpp |
virtual bool UpdatePartInteractionState
(
EGizmoElementInteractionState InInteractionState,
uint32 InPartIdentifier
)
UpdatePartInteractionState(EGizmoElementInteractionState, uint32, bool)
Description
Update element's interaction state if element is associated with the specified gizmo part, return true if part id was found. Setting bAllowMultipleElements to true will allow multiple elements with the same Part Id to be updated.
| Name | UpdatePartInteractionState |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoElementBase.h |
| Include Path | #include "BaseGizmos/GizmoElementBase.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseGizmos/GizmoElementBase.cpp |
virtual bool UpdatePartInteractionState
(
EGizmoElementInteractionState InInteractionState,
uint32 InPartIdentifier,
bool bInAllowMultipleElements
)