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API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/UGizmoElementBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetSubElementsRecursive
(
TArray< TObjectPtr< UGizmoElementBase > >& OutElements |
Get all sub-elements for the element tree, if any. Returns true if any sub-elements were found. | BaseGizmos/GizmoElementBase.h | |
bool GetSubElementsRecursive
(
TArray< TObjectPtr< UGizmoElementBase > >& OutElements, |
Get all sub-elements with the given Part Id for the element tree, if any. Returns true if any sub-elements were found. | BaseGizmos/GizmoElementBase.h |
GetSubElementsRecursive(TArray< TObjectPtr< UGizmoElementBase > > &)
Description
Get all sub-elements for the element tree, if any. Returns true if any sub-elements were found.
| Name | GetSubElementsRecursive |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoElementBase.h |
| Include Path | #include "BaseGizmos/GizmoElementBase.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseGizmos/GizmoElementBase.cpp |
bool GetSubElementsRecursive
(
TArray < TObjectPtr < UGizmoElementBase > > & OutElements
) const
GetSubElementsRecursive(TArray< TObjectPtr< UGizmoElementBase > > &, const uint32)
Description
Get all sub-elements with the given Part Id for the element tree, if any. Returns true if any sub-elements were found.
| Name | GetSubElementsRecursive |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoElementBase.h |
| Include Path | #include "BaseGizmos/GizmoElementBase.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseGizmos/GizmoElementBase.cpp |
bool GetSubElementsRecursive
(
TArray < TObjectPtr < UGizmoElementBase > > & OutElements,
const uint32 InPartId
) const