Navigation
API > API/Runtime > API/Runtime/InteractiveToolsFramework
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float UE::GizmoRenderingUtil::CalculateViewDependentScaleAndFlatten
(
const UE::GizmoRenderingUtil::ISceneViewInterface* View, |
BaseGizmos/GizmoRenderingUtil.h | ||
float UE::GizmoRenderingUtil::CalculateViewDependentScaleAndFlatten
(
const FSceneView* View, |
BaseGizmos/GizmoRenderingUtil.h |
UE::GizmoRenderingUtil::CalculateViewDependentScaleAndFlatten(const UE::GizmoRenderingUtil::ISceneViewInterface *, const FVector &, const float, FVector &)
| Name | UE::GizmoRenderingUtil::CalculateViewDependentScaleAndFlatten |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoRenderingUtil.h |
| Include Path | #include "BaseGizmos/GizmoRenderingUtil.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseGizmos/GizmoRenderingUtil.cpp |
namespace UE
{
namespace GizmoRenderingUtil
{
float UE::GizmoRenderingUtil::CalculateViewDependentScaleAndFlatten
(
const UE::GizmoRenderingUtil::ISceneViewInterface * View,
const FVector & Location,
const float Scale,
FVector & OutWorldFlattenScale
)
}
}
OutWorldFlattenScale vector to be applied in world space, can be used to flatten excluded dimension in orthographic views as it reverses the scale in that dimension.
UE::GizmoRenderingUtil::CalculateViewDependentScaleAndFlatten(const FSceneView *, const FVector &, const float, FVector &)
| Name | UE::GizmoRenderingUtil::CalculateViewDependentScaleAndFlatten |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoRenderingUtil.h |
| Include Path | #include "BaseGizmos/GizmoRenderingUtil.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseGizmos/GizmoRenderingUtil.cpp |
namespace UE
{
namespace GizmoRenderingUtil
{
float UE::GizmoRenderingUtil::CalculateViewDependentScaleAndFlatten
(
const FSceneView * View,
const FVector & Location,
const float Scale,
FVector & OutWorldFlattenScale
)
}
}