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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float UE::GizmoRenderingUtil::CalculateLocalPixelToWorldScale
(
const FSceneView* View, |
This is a local estimate and is increasingly incorrect as the 3D point gets further from Location | BaseGizmos/GizmoRenderingUtil.h | |
float UE::GizmoRenderingUtil::CalculateLocalPixelToWorldScale
(
const UE::GizmoRenderingUtil::ISceneViewInterface* View, |
BaseGizmos/GizmoRenderingUtil.h |
UE::GizmoRenderingUtil::CalculateLocalPixelToWorldScale(const FSceneView *, const FVector &)
Warnings * This is a local estimate and is increasingly incorrect as the 3D point gets further from Location
Description
This is a local estimate and is increasingly incorrect as the 3D point gets further from Location
| Name | UE::GizmoRenderingUtil::CalculateLocalPixelToWorldScale |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoRenderingUtil.h |
| Include Path | #include "BaseGizmos/GizmoRenderingUtil.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseGizmos/GizmoRenderingUtil.cpp |
namespace UE
{
namespace GizmoRenderingUtil
{
float UE::GizmoRenderingUtil::CalculateLocalPixelToWorldScale
(
const FSceneView * View,
const FVector & Location
)
}
}
Conversion factor between pixel and world-space coordinates at 3D point Location in View.
UE::GizmoRenderingUtil::CalculateLocalPixelToWorldScale(const UE::GizmoRenderingUtil::ISceneViewInterface *, const FVector &)
| Name | UE::GizmoRenderingUtil::CalculateLocalPixelToWorldScale |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoRenderingUtil.h |
| Include Path | #include "BaseGizmos/GizmoRenderingUtil.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseGizmos/GizmoRenderingUtil.cpp |
namespace UE
{
namespace GizmoRenderingUtil
{
float UE::GizmoRenderingUtil::CalculateLocalPixelToWorldScale
(
const UE::GizmoRenderingUtil::ISceneViewInterface * View,
const FVector & Location
)
}
}