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API > API/Runtime > API/Runtime/InteractiveToolsFramework
Builder for UClickDragTool
| Name | UClickDragToolBuilder |
| Type | class |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseTools/ClickDragTool.h |
| Include Path | #include "BaseTools/ClickDragTool.h" |
Syntax
UCLASS (MinimalAPI)
class UClickDragToolBuilder : public UInteractiveToolBuilder
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolBuilder → UClickDragToolBuilder
Functions
Public
Overridden from UInteractiveToolBuilder
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UInteractiveTool * BuildTool
(
const FToolBuilderState& SceneState |
Create a new instance of this builder's Tool | BaseTools/ClickDragTool.h | |
virtual bool CanBuildTool
(
const FToolBuilderState& SceneState |
Check if, given the current scene state, a new instance of this builder's Tool can be created | BaseTools/ClickDragTool.h |