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API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/UAxisPositionGizmo
| Name | FCustomDestinationParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/AxisPositionGizmo.h |
| Include Path | #include "BaseGizmos/AxisPositionGizmo.h" |
Syntax
struct FCustomDestinationParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| WorldRay | const FRay * | Right now we use the custom destination function for aligning to items in the scene, which we just need the world ray for. | BaseGizmos/AxisPositionGizmo.h |