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API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/UAxisAngleGizmo
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|
| Name |
FCustomDestinationParams |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/AxisAngleGizmo.h |
| Include Path |
#include "BaseGizmos/AxisAngleGizmo.h" |
Syntax
struct FCustomDestinationParams
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| WorldRay |
const FRay * |
Right now we use the custom destination function for aligning to items in the scene, which we just need the world ray for. |
BaseGizmos/AxisAngleGizmo.h |
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