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API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/ToolTargets > API/Runtime/InteractiveToolsFramework/ToolTargets/UToolTarget
- UToolTarget::IsValid()
- UClothComponentToolTarget::IsValid()
- UPrimitiveComponentToolTarget::IsValid()
- UClothComponentToolTarget::IsValid()
- UDynamicMeshComponentToolTarget::IsValid()
- USkeletalMeshComponentReadOnlyToolTarget::IsValid()
- UStaticMeshComponentToolTarget::IsValid()
- UDynamicMeshComponentToolTarget::IsValid()
- USkeletalMeshReadOnlyToolTarget::IsValid()
- USkeletalMeshComponentReadOnlyToolTarget::IsValid()
- UStaticMeshComponentToolTarget::IsValid()
- UStaticMeshToolTarget::IsValid()
- UUVEditorToolMeshInput::IsValid()
References
| Module | InteractiveToolsFramework |
| Header | /Engine/Source/Runtime/InteractiveToolsFramework/Public/ToolTargets/ToolTarget.h |
| Include | #include "ToolTargets/ToolTarget.h" |
virtual bool IsValid&40;&41; const
true if target is still valid. May become invalid for various reasons (eg Component was deleted out from under us)