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API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/SceneQueries
References
| Module | InteractiveToolsFramework |
| Header | /Engine/Source/Runtime/InteractiveToolsFramework/Public/SceneQueries/SceneSnappingManager.h |
| Include | #include "SceneQueries/SceneSnappingManager.h" |
Syntax
struct FSceneSnapQueryResult
Remarks
Computed result of a USceneSnappingManager snap query request
Variables
| Type | Name | Description | |
|---|---|---|---|
| FQuat | DeltaRotation | Snap rotation delta (may not be set depending on query types) | |
| FVector | Normal | Snap normal (may not be set depending on query types) | |
| FVector | Position | Snap position (may not be set depending on query types) | |
| AActor * | TargetActor | Actor that owns snap target | |
| UActorComponent * | TargetComponent | Component that owns snap target | |
| ESceneSnapQueryTargetType | TargetType | What kind of geometric element was snapped to | |
| int | TriSnapIndex | Vertex/Edge index we snapped to in triangle | |
| FVector[3] | TriVertices | Vertices of triangle that contains result (for debugging, may not be set) |