Navigation
API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/SceneQueries
References
| Module | InteractiveToolsFramework |
| Header | /Engine/Source/Runtime/InteractiveToolsFramework/Public/SceneQueries/SceneSnappingManager.h |
| Include | #include "SceneQueries/SceneSnappingManager.h" |
Syntax
struct FSceneHitQueryResult
Remarks
Computed result of a USceneSnappingManager hit query request
Variables
| Type | Name | Description | |
|---|---|---|---|
| FHitResult | HitResult | ||
| int | HitTriIndex | Integer ID of triangle that was hit | |
| FVector3d | Normal | Hit normal | |
| FVector3d | Position | Hit position | |
| AActor * | TargetActor | Actor that owns hit target | |
| UPrimitiveComponent * | TargetComponent | Component that owns hit target | |
| FVector3d[3] | TriVertices | Vertices of triangle that was hit (for debugging, may not be set) |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | InitializeHitResult
(
const FSceneHitQueryRequest& FromRequest |