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This is a temporary interface to provide stylus pressure, currently necessary due to limitations in the stylus plugin architecture. Should be removed once InputState/InputBehavior can support stylus events
| Name | IToolStylusStateProviderAPI |
| Type | class |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseTools/MeshSurfacePointTool.h |
| Include Path | #include "BaseTools/MeshSurfacePointTool.h" |
Syntax
class IToolStylusStateProviderAPI
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetCurrentPressure() |
BaseTools/MeshSurfacePointTool.h |