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API > API/Runtime > API/Runtime/InteractiveToolsFramework
| Name | ISceneComponentBackedTarget |
| Type | class |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/TargetInterfaces/SceneComponentBackedTarget.h |
| Include Path | #include "TargetInterfaces/SceneComponentBackedTarget.h" |
Syntax
class ISceneComponentBackedTarget
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AActor * GetOwnerActor() |
TargetInterfaces/SceneComponentBackedTarget.h | ||
USceneComponent * GetOwnerSceneComponent() |
TargetInterfaces/SceneComponentBackedTarget.h | ||
FTransform GetWorldTransform() |
TargetInterfaces/SceneComponentBackedTarget.h | ||
void SetOwnerVisibility
(
bool bVisible |
Set the visibility of the Component associated with this Source (ie to hide during Tool usage) | TargetInterfaces/SceneComponentBackedTarget.h |