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Functions required to apply mouse wheel behavior
| Name | IMouseWheelBehaviorTarget |
| Type | class |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseBehaviors/BehaviorTargetInterfaces.h |
| Include Path | #include "BaseBehaviors/BehaviorTargetInterfaces.h" |
Syntax
class IMouseWheelBehaviorTarget : public IModifierToggleBehaviorTarget
Implements Interfaces
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IMouseWheelBehaviorTarget() |
BaseBehaviors/BehaviorTargetInterfaces.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnMouseWheelScrollDown
(
const FInputDeviceRay& CurrentPos |
BaseBehaviors/BehaviorTargetInterfaces.h | ||
void OnMouseWheelScrollUp
(
const FInputDeviceRay& CurrentPos |
BaseBehaviors/BehaviorTargetInterfaces.h | ||
FInputRayHit ShouldRespondToMouseWheel
(
const FInputDeviceRay& CurrentPos |
The result's bHit property determines whether the mouse wheel action will be captured. | BaseBehaviors/BehaviorTargetInterfaces.h |