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API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/IInteractiveToolCameraFocusAPI
- IInteractiveToolCameraFocusAPI::GetWorldSpaceFocusPoint()
- UMeshSurfacePointTool::GetWorldSpaceFocusPoint()
- UMultiSelectionTool::GetWorldSpaceFocusPoint()
- USingleSelectionTool::GetWorldSpaceFocusPoint()
- UMeshSurfacePointTool::GetWorldSpaceFocusPoint()
References
| Module | InteractiveToolsFramework |
| Header | /Engine/Source/Runtime/InteractiveToolsFramework/Public/InteractiveToolQueryInterfaces.h |
| Include | #include "InteractiveToolQueryInterfaces.h" |
virtual bool GetWorldSpaceFocusPoint
(
const FRay & WorldRay,
FVector & PointOut
)
true if a Focus Point was found, can return false if (eg) the ray missed the target objects
Parameters
| Name | Description |
|---|---|
| WorldRay | 3D Ray that should be used to find the focus point, generally ray under cursor |
| PointOut | computed Focus Point |