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IGizmoRenderMultiTarget is an interface used to provide rendering of a target and the ability to specify which part of a target should be visible.
For a gizmo with multiple parts, the part identifier establishes a correspondence between a gizmo part and the elements representing that part within the hit target. The valid part identifiers should be defined in the gizmo. Identifier 0 is reserved for the default ID which should be assigned to elements that do not correspond to any gizmo part, such as non-hittable decorative elements.
| Name | IGizmoRenderMultiTarget |
| Type | class |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoInterfaces.h |
| Include Path | #include "BaseGizmos/GizmoInterfaces.h" |
Syntax
class IGizmoRenderMultiTarget
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Render
(
IToolsContextRenderAPI* RenderAPI |
Renders the target using the current tools context. | BaseGizmos/GizmoInterfaces.h | |
void UpdateVisibilityState
(
bool bVisible, |
Updates the visibility state of the specified gizmo part. | BaseGizmos/GizmoInterfaces.h |