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Description
Find the intersection of the ray defined by RayOrigin and RayDirection with the sphere defined by SphereOrigin and SphereRadius. Returns intersection success/failure in bIntersectsOut and the intersection point in SphereIntersectionPointOut
| Name | GizmoMath::RaySphereIntersection |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoMath.h |
| Include Path | #include "BaseGizmos/GizmoMath.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseGizmos/GizmoMath.cpp |
namespace GizmoMath
{
void GizmoMath::RaySphereIntersection
(
const FVector & SphereOrigin,
const float SphereRadius,
const FVector & RayOrigin,
const FVector & RayDirection,
bool & bIntersectsOut,
FVector & SphereIntersectionPointOut
)
}