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API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/FSubGizmoTransformAdjuster
| Name | FSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/ViewBasedTransformAdjusters.h |
| Include Path | #include "BaseGizmos/ViewBasedTransformAdjusters.h" |
Syntax
struct FSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSettings() |
Some compilers (clang, at least) have issues with using a nested class with default initializers and a default constructor as a default argument in a function, hence this constructor. | BaseGizmos/ViewBasedTransformAdjusters.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bKeepConstantViewSize | bool | Keeps view size and offset relative to parent gizmo constant. | BaseGizmos/ViewBasedTransformAdjusters.h | |
| bMirrorBasedOnOctant | bool | Mirrors the component depending on which octant of the parent gizmo the view is located. | BaseGizmos/ViewBasedTransformAdjusters.h | |
| bUseWorldAxesForGizmo | bool | Considers the parent gizmo transform to be unrotated, and applies the relative component transform on top of that. | BaseGizmos/ViewBasedTransformAdjusters.h | |
| DistanceInFrontOfCameraInOrtho | double | If positive, keeps the component a given distance in front of the ortho camera, to avoid clipping it. | BaseGizmos/ViewBasedTransformAdjusters.h |