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Represents a change to a set of selected Actors and Components
| Name | FSelectedObjectsChangeList |
| Type | struct |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/ToolContextInterfaces.h |
| Include Path | #include "ToolContextInterfaces.h" |
Syntax
struct FSelectedObjectsChangeList
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Actors | TArray< AActor * > | List of Actors | ToolContextInterfaces.h | |
| Components | TArray< UActorComponent * > | List of Componets | ToolContextInterfaces.h | |
| ModificationType | ESelectedObjectsModificationType | How should this list be interpreted in the context of a larger selection set | ToolContextInterfaces.h |