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API > API/Runtime > API/Runtime/InteractiveToolsFramework
References
| Module | InteractiveToolsFramework |
| Header | /Engine/Source/Runtime/InteractiveToolsFramework/Public/InputState.h |
| Include | #include "InputState.h" |
Syntax
USTRUCT (BlueprintType )
struct FMouseInputDeviceState
Remarks
Current State of a physical Mouse device at a point in time.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FVector2D | Delta2D | Change in 2D mouse position from last state event | |
| FDeviceButtonState | Left | State of the left mouse button | |
| FDeviceButtonState | Middle | State of the middle mouse button | |
| FVector2D | Position2D | Current 2D position of the mouse, in application-defined coordinate system | |
| FDeviceButtonState | Right | State of the right mouse button | |
| float | WheelDelta | Change in 'ticks' of the mouse wheel since last state event | |
| FRay | WorldRay | Ray into current 3D scene at current 2D mouse position |
Constructors
| Type | Name | Description | |
|---|---|---|---|