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Current state of active keyboard key at a point in time
| Name | FKeyboardInputDeviceState |
| Type | struct |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/InputState.h |
| Include Path | #include "InputState.h" |
Syntax
USTRUCT (BlueprintType )
struct FKeyboardInputDeviceState
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActiveKey | FDeviceButtonState | State of active key that was modified (ie press or release) | InputState.h |
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