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API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/FInputRayHit
Syntax
UPROPERTY (BlueprintReadWrite, Category=InputRayHit)
TWeakObjectPtr< UObject > HitObject
Remarks
Client-defined pointer for UObject-derived hit owners. HitOwner and HitObject should be set to the same pointer if the HitOwner derives from UObject.