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API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/FInputDeviceRay
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| This is required for a USTRUCT | InputState.h | ||
FInputDeviceRay
(
const FRay& WorldRayIn |
InputState.h | ||
FInputDeviceRay
(
const FInputDeviceState& Input |
InputState.h | ||
FInputDeviceRay
(
const FRay& WorldRayIn, |
InputState.h |
FInputDeviceRay()
Description
This is required for a USTRUCT
| Name | FInputDeviceRay |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/InputState.h |
| Include Path | #include "InputState.h" |
FInputDeviceRay()
FInputDeviceRay(const FRay &)
| Name | FInputDeviceRay |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/InputState.h |
| Include Path | #include "InputState.h" |
FInputDeviceRay
(
const FRay & WorldRayIn
)
FInputDeviceRay(const FInputDeviceState &)
| Name | FInputDeviceRay |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/InputState.h |
| Include Path | #include "InputState.h" |
FInputDeviceRay
(
const FInputDeviceState & Input
)
FInputDeviceRay(const FRay &, const FVector2D &)
| Name | FInputDeviceRay |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/InputState.h |
| Include Path | #include "InputState.h" |
FInputDeviceRay
(
const FRay & WorldRayIn,
const FVector2D & ScreenPositionIn
)